A method of on-chain reputational capital accumulation
Halo is a method of generating on-chain reputational capital through game play and participation in gaming communities. Halo is non-tradeable between players, and serves to generate trusted pseudononymous identities.
Halo is both:
- An "achievement graph" of tokenized events generated by game developers and other parties to reflect actions taken by the player.
- A system of loyalty rewards- a "Halo currency"- that can be exchanged for in-game benefits.