Dev to Earn

Dev to Earn

  • Developer teams and studios can apply for”up front” token grants prior to a game’s release, which in turn can be used to fund their internal game mechanics:

    • Minting NFTs, and creating their own relevant “play to earn” and “create to earn” mechanics with incentives, in each title.

    • Create branded game currency derived from the $RDYX token to be used to reward players in their specific game

      • For example, a PvP golf game that qualifies could use the token grant to fund achievement rewards by players and golf leagues; fund loyalty programs, rewarding players for inviting high-quality friends to the game; even fund IP tie-ins with golf themed “merch” by giving the IP holder an advance against future cosmetic sales in the game.

    • The dev team can also decide, at their discretion, to hold their tokens, to fund investment into the game, by covering engineering costs.

  • Additionally, READYgg may opt to to provide “backend grants”- these are token issuances to dev teams whose games have met certain performance benchmarks, deemed markers of a valuable ecosystem contribution:

    • Games with retention metrics in the top decile of the ecosystem.

    • Games with relatively high ARPDAU/ARPPU in the ecosystem.

    • Games with highly efficient customer acquisition costs.

    • Games with high install rates.

  • Dev teams building software solutions, more broadly, which are then shared with the ecosystem may also qualify for “up front” and “backend” grants. For example:

    • A dev team building a conversion tool to allow avatar content to be exported from the Ready ecosystem to third-party ecosystems (e.g. Roblox, Minecraft).

    • A team working on more efficient “off chain” transaction processing, which reduces “gas fees” system wide.

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