After the user purchases a Virtual Item, it is automatically added to the user's Inventory during the transaction process. It is possible also to add a virtual item to the user's inventory without going through the purchase process for non-NFT items.
InventoryItem
id (string): Unique inventory id for this item.
virtualItemId (string): Id of the virtual item stored in the inventory.
quantity (int): Amount of items store in this inventory slot.
appIds (List<string>): List of project id where this item will be accessible.
tags (List<string>): List of tags used for filtering items.
properties (List<Property>): List of properties for this inventory item.
Retrieving inventory items with Virtual Items data
The following method gets all inventory items for the currently logged in player.
usingSystem.Collections.Generic;usingUnityEngine;usingRGN.Modules.Inventory;publicclassInventoryExamples:MonoBehaviour{privateasyncvoidGetUserInventory() {List<InventoryItemData> inventory =awaitInventoryModule.I.GetWithVirtualItemsDataForCurrentAppAsync();foreach (var inventoryItem in inventory) {Debug.Log($"Virtual item id : {inventoryItem.virtualItemId}");Debug.Log($"Virtual item name : {inventoryItem.virtualItem.name}"); } }}
Add to inventory
Add to inventory can be use to add regular virtual items into the player inventory. NFT's cannot be added to the inventory with this function.