Game (Progression + Rewards)
Benefits and Use Cases
Benefits and Use Cases
For titles where levels or matches are played, the Game Module allows you to track player progress and give rewards when a level/match is completed.
Customizable: You are able to customize the trigger for progression (for example, after completing a level in a puzzle game, or after winning a match in a MOBA) and also enter custom rewards. Currency or XP rewards are supported by default, and you may also set up custom rewards to give, like crafting material or reward boxes.
There are some best practices to keep in mind when it comes to giving your player some rewards for completing a level or match. It's common in a variety of genres across platforms to take a moment and clearly communicate what your player has earned and, often, have them manually tap or press a button to claim their rewards. The goal here is to alleviate potential confusion for players on the type and quantity of rewards they receive - and as a result, minimize emails for support from players who incorrectly think they didn't receive a reward!
If you also give a player rewards when they level up make sure to take a similar approach! An animation is sufficient without rewards, but if rewards are given consider triggering a modal or screen to allow the player to claim them.