Unity

Unity integration

Introduction

To interact with the READYgg API, you will need to be authenticated. This will allow you to store and retrieve additional user data in the READYgg ecosystem.

Guest Login/Logout

If the Auto Guest Login option in RGNUnityInitilizer.cs is checked, logging out from email will automatically sign you back in as guest.

Subscribe Authentication Changed event

using RGN;
using RGN.Modules.SignIn;
using UnityEngine;

public class AuthenticationChangedController : MonoBehaviour
{
    private void OnEnable()
    {
        RGNCore.I.AuthenticationChanged += OnAuthenticationChangedAsync;
    }
    private void OnDisable()
    {
        RGNCore.I.AuthenticationChanged -= OnAuthenticationChangedAsync;
    }

    private async void OnAuthenticationChangedAsync(AuthState authState)
    {
        switch (authState.LoginState)
        {
            case EnumLoginState.Success:
                Debug.Log("User is logged in");
                // You can start retrieving some data here
                break;
            case EnumLoginState.NotLoggedIn:
                Debug.Log("User is not logged in");
                break;
            case EnumLoginState.Error:
                Debug.LogError("On Auth error: " + authState.LoginState +
                    ", error: " + authState.LoginResult);
                break;
            default:
                Debug.LogError("Unhandled Login State: " + authState.LoginState);
                break;
        }
    }
}

Email Login/Logout

using RGN.Modules.SignIn;

public class EmailLoginLogout : MonoBehaviour
{
    public void EmailSignIn()
    {
        // This call will open a web form
        // Handle the result in RGNCore.I.AuthenticationChanged event callback
        EmailSignInModule.I.TryToSignIn();
    }
    public void EmailSignOut()
    {
        EmailSignInModule.I.SignOut();
    }
}

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