Unity

Structure

READYgg SDK is divided into multiple modules. Every module has its own functionality. All modules depend on the RGNCore module. In the current version, the modules are distributed by using packages for Unity Package Manager.

Obligatory modules/packages

  • RGNCore

  • RGNSignInEmail

  • RGNSignInGuest

READYgg Unity Initializer

We created an initialization script to automatically setup every module. This script can manage automatically the guest signIn and the modules initialization. To use it, simply create an empty GameObject in your starting scene and attach RGNUnityInitilizer.cs to it. With this script, you don't need to manually build the RGNCore and modules.

Access modules

To access modules you can use the "I" instance provider property:

var result = await [module_name].I.GetSomeResultAsync();

For example:

var purchaseResult = await StoreModule.I.BuyVirtualItemsAsync(itemIds);

Modules namespaces

The modules are located in the RGN.Modules.[module_name] namespaces. Here you can find a full list of modules with the namespaces :

Modules list

RGN.Modules.Achievement

RGN.Modules.Currency

RGN.Modules.GameProgress

RGN.Modules.Inventory

RGN.Modules.Messaging

RGN.Modules.Store

RGN.Modules.UserProfile

RGN.Modules.VirtualItems

RGN.Modules.Wallets

RGN.Modules.SignIn

RGN.Modules.Leaderboard