User Profile Management

A player can opt to link their profile to cryptographic keys. Doing so turns the concept of a "wallet" into a "Verified User Profile." The verified profile can then be used to initiate and respond to transactions on the blockchain.
  • Once verified, the profile becomes a "trusted" entity in the "trustless transaction" context of the blockchain.
  • The profile can be anonymous (decoupled from any “real world” identity) yet verifiably identified.
  • It can also be sold to another owner, allowing for complex “play to earn” dynamics in a secondary market for profiles.
  • The verified player profile can be the owner of the player inventory, including tokens and smart-contracts affiliated to unique game objects they own.
Thus a “legendary player” can decide to exit the profile, and put their profile up for auction, receiving a material reward for their gaming efforts. The new owner inherits the profile and the unique owned inventory in the profile.


  • Verified player profiles enable deployment of cross-game leaderboards without requiring separate logins (e.g. via Apple or Google login), where the standings can factor in player performance in separate games.
  • This opens up the enticing possibility for the sponsorship of pseudonymous players in an esports context.

Friends List & Invite System

  • Web 2 conditioned people to register for services using their “real world identity.” In the context of a closed platform, like Google or Facebook oAuth, this creates the “trust” that allows for a “friends list” to appear.
  • A verified user profile - backed by an ERC-20 token, is capable of generating “trust” without any association to a “real world identity” and Web 2 platforms.
  • Trusted pseudonymity liberates people from being judged for their biology- their gender, age, skin color, body type.
  • They can forge a new identity while permitting for the development of trusted reputational capital and social connections over time.

In-game Social Feed

  • Trusted pseudonymity allows for the posting / sharing of game moments with confidence that the event is truly associated with that verified player.
  • This allows for the development of reputational capital independent of “real world identity.”
  • Social feeds can be syndicated across games, allowing for cross-game discovery.
  • Trusted profiles remove the need for complicated Web 2 style “oAuth login” systems- the smart contract behind the profile handles authentication seamlessly in the background.

Achievements & Rewards

  • Rewards pertaining to achievements can be optionally bound to a smart contract. The player who owns the reward can now trade it to another player (if the contract permits the trading of rewards).
  • This opens up the core mechanic associated with “play to earn”- as players achieve goals, their reward(s) can be sold for remuneration.
  • Developers can receive “downstream royalties” from the smart contract as the object is traded (if they opt to include this right in the minting of the reward).