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Central to a user-generated content marketplace is the ability to easily mint game object, or series of game objects, tied to a smart contract with ownership rights.
A key principle to minting is that it permits minting and melting. Minting is the act of converting $RDYX tokens into a smart contract. Melting is the act of destroying the contract, and extracting the underlying value in $RDYX tokens. From there, the tokens can re-enter the token marketplace- be traded for fiat, or recycled into other game objects. So, for example, where a game has been discontinued, players may wish to melt down their game items.
Central to the creation of smart contracts for tadeable game objects it the intermediate step of a FuseBlock. The FuseBlock provides the ecosystem with a powerful marco-economic tool, to help manage the overall token economy.